, In December 2017, Tokita stated that some smaller elements of Chrono Break eventually made it into the Final Fantasy Dimensions II game. A serious treatment of Chrono Trigger. You have a gift, and I hope someday a project worthy of your talent and inspiration will come along, if you're not already planning to strike out on your own or pursue this kind of thing professionally. Receive news and offers from our other brands? memorable. , "Cancelled Chrono Trigger Game Lives on in Final Fantasy Mobile Title", "OAMI-ONLINE - CTM-ONLINE - Trade mark consultation service", "> Square-Enix Gives Chrono Break Trademark Some Playmates", "Square Enix Abandons Chrono Break Trademark: News from", "Monolith Soft Discuss Their Closer Relationship With Nintendo", "E3 2003: Final Fantasy XI Developer Interview", "【ゲームな人々】第11回 長きに渡って活躍する凄腕プロデューサー 時田貴司氏(後編)", "Radical Dreamer: Yasunori Mitsuda Interview from 1UP.com", "Famitsu Readers Vote Their Most Wanted Sequels", "Square: Want more Chrono Trigger?
Having a place to put it up for comments/criticism may go a long ways Please refresh the page and try again.  In the same year, Kotaku expressed disappointment that Square Enix had not acted on the Chrono Break name, citing strong sales of the DS port of Chrono Trigger as a reason as to why the company should release a third game in the series. Wow, you are an AMAZING artist. " In 2012, a trademark for Chrono Bind by Square Enix lead Siliconera to speculate that the game had switched titles from Chrono Break to Chrono Bind; however, it was later revealed to merely be the name of a DLC card game in Final Fantasy XIII-2.
 Trigger developer Yuji Horii expressed no interest in returning to the Chrono franchise in 2005. In February 2007, Square Enix producer Hiromichi Tanaka took part in several interviews while promoting games in Europe. Chrono Break - Storyboard, Story, and SPOILERS (last pg), Re: Chrono Break - Logo (& More to Come!
causes us to fall in love with games, and which makes them so
On November 13, 2003, the trademark was dropped in the United States. a military power and one possible resolution for the disappearance of These are the characters as they would be in reality; it is the story not of their happy ever-after, but of their downfall. Obviously, writing a game and writing
16 of the parts had been completed. This is the story of what happened in between Chrono Trigger and Chrono Cross. This page was last edited on 11 November 2011, at 03:45. That's bloody awesome! but I will say that ultimately it will deal with the rise of Poore to Rather, it was that plot then put through the However, the game would …
This game tells a new story that is a result of the changes to the future made in Chrono Trigger. Class: Zero; Type: Active Maximum Level: 25 (30 with Matrix Points) Freeze time, breaking through its limits! Within this report, Hironobu Sakaguchi mentioned that the team of Chrono Cross, especially Masato Kato, was interested in developing a new game in the series, and that script and story ideas were currently being considered, though the project had not been greenlighted. I got a feeling it would've been loosely related like Cross was to Trigger. Buy More! But again, it would be nice to be able to work on a continuation of my old creations. Tanaka reiterated that no new game was in development, but that a return was certainly not out of the question. on May 27, 2010, 12:38:44 pm, Re: UPDATE!  In Electronic Gaming Monthly′s June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to. While never officially announced by the company, commentary from Chrono series developers Masato Kato, Hironobu Sakaguchi, and Takashi Tokita have confirmed early plans for the game, alongside a number of trademarks filed in the game's name. When he's not 50 hours into a JRPG or an opaque ASCII roguelike, Wes is probably playing the hottest games of three years ago.  While never officially announced by the company, commentary from Chrono series developers Masato Kato, Hironobu Sakaguchi, and Takashi Tokita have confirmed early plans for the game, alongside a number of trademarks filed in the game's name. The initial Chrono Break trademark for a video game was registered by Square (now Square Enix) in the United States on December 5, 2001. In Enjoy, and I'm reposting the disclaimer... Thats all! To answer the topic question: No, it will not conclude the story from Chrono Trigger because, . myself to get any ending other than the main one, to see the story I had already known for years I wanted to explore a hypothetical sequel to Chrono Trigger, Cross and Radical Dreamers, but it took me a full year until I figured out how I wanted it to look," he wrote.
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